This brings a massive performance boost to users with CPUs with 4 physical cores or more, but for this to happen, a lot of groundwork was needed.īesides changes previously discussed in past reports, old external libraries which yuzu needs to operate needed to be updated, and with that, some changes were needed for our Linux users. It has its own articleand it had been guessed to hell and back before the official announcement. Remember what we said about bunnei and serendipity? With a simple one line change, a plethora of bugs were resolved! Kewlan strikes once again with more quality-of-life UI improvements.More after the commercial break. Toki Tori had sound problems that were related to a floating point instruction, and while investigating the issue, Merry and bunnei were worried that it may be a problem in Dynarmicour ARM to 圆4 recompiler. Normal accuracy left and High accuracy right Super Mario Odyssey. Performance may be reduced with more accurate levels. These changes introduce the option to adjust the GPU accuracy level while playing. Thanks to Blinkhawkour Emulated GPU improved drastically, achieving better performance, stability, and accuracy. That is exactly what Asynchronous GPU does in yuzu. One of the features in yuzu, and a common one in other emulators, is the ability to separate the rendering thread from the main emulation thread. We talked about this in its own articlebut it deserves a mention here: bunnei rewrote the Virtual Memory Manager known internally as Project Epimetheuswhich drastically reduced the amount of RAM games use, and helped Multicore support also known as Project Prometheus become a reality. From steampunk, to the proper medieval fantasy setting Fire Emblem: Three Houses. You can now take off your sunglasses Super Smash Bros. Monochrome no more Fire Emblem: Three Houses.
This also fixes some bugs on older Nvidia GPUs too. Thanks to this, you can now enjoy local multiplayer battles with your friends, either locally or even via Parsec! Rodrigo fixed most of them by improving the accuracy of the shader decoder. This month brought us huge improvements to compatibility, fidelity and resource management.
We have lots of material to cover in this April progress report: some new additions, bug and regression fixes, and the groundwork for future improvements that affect both Mainline and Early Access. Hello awesome yuz-ers! We hope you are all doing well.